Jobs can be found by clicking Jobs in the left-hand sidebar or by clicking the Jobs icon in the top-bar whilst on mobile.
Performing Jobs is the main source of income for players, allowing basic production of items for up-and-coming associates, but all jobs come with risk and each takes a certain amount of time to complete.
All Jobs have a given amount of time that they take to complete, indicated on the individual Job card. Jobs are worked on in the background and don't stop you from taking part in any other activities.
Successfully completing jobs awards experience in that job which will improve future success chances.
Each job will have an indication of how likely it is to be successful. This starts at “Safe” which indicates you will never fail the Job, through to “Impossible” which indicates that you cannot yet pass the Job.
All Jobs are ordered by difficulty however it is possible to skip some difficulties due to the player's INT, crime xp and other bonuses like cartel perks.
Orders are in Safe > Low Risk > Slightly Risky > Quite Risky > Very Risky > Extremely Risky > Impossible
Every Job that is completed successfully awards a small amount of ‘Global Job XP’ which improves the success rates for all Jobs. This is a hidden statistic that is not visible in-game.
There are currently 3 types of Jobs. Standard, Robbery, and Advanced.
Standard Jobs provide a good mixture of cash and Reputation and are a good place for players to start.
Current Statistics on Standard Jobs:
Name | PF% chance | Money | Rep |
Intimidation | ? | ? | ? |
Arson | ? | ? | ? |
Grand Theft Auto | ? | ? | ? |
Transport Drugs | ? | ? | ? |
Robbery Jobs provide a low amount of cash and very low Reputation but do provide a range of Production Supplies which can be either used in Productions or sold to other players in the Item Market.
Current Statistics on Robbery Jobs: (All resources are given based on a Bell Curve)
Name | Base Time | Total Base Resource | Rep | Money |
Farm Robbery | 15 min | 0-10 | ? | ? |
Agave Storehouse Robbery | 30 min | 0-5 | ? | ? |
Coca Paste Robbery | 1 hour | 0-20 | ? | ? |
Construction Robbery | 2 hour | 0-22 | ? | ? |
In depth Resource Statistics on Construction Jobs: (All applicable numbers are ranges)
Total Resources | 0-22 |
Nails % | 40% |
Bricks % | 30% |
Concrete % | 20% |
Steel % | 10% |
Advanced Jobs are particularly difficult Jobs that reward a large amount of Reputation and cash, they take longer than average to complete and require a large amount of Intelligence and Global Job XP to complete.
Name | PF % | Money | Rep |
Blackmail | ? | ? | ? |
Hacking | ? | ? | ? |
When achieving 100% Job Skill on any Job, you will unlock the "Prestige" option. Prestiging resets the current Job Skill to 0%, temporarily increasing the difficulty of the job until skill is regained. This action does not affect your hidden global Job Skill.
Players who prestige can spend a point to either:
Players can prestige a maximum of 10 times, with a limit of 5 points being spent on each bonus.
All examples below are based on the Coca Paste Robbery jobs, minimum and maximum values do differ between Job types.
Job Durations: Represents adjusted job durations for Coca Paste Robbery jobs based on each Prestige level.
Prestige Level | Total Time Reduced (%) | Job Duration (Coca Paste Robbery) |
Tier 0 | 0% | 60min |
Tier 1 | 10% | 54min |
Tier 2 | 20% | 48min |
Tier 3 | 30% | 42min |
Tier 4 | 40% | 36min |
Tier 5 | 50% | 30min |
Resource Rewards: Lists potential increases in minimum, average, and maximum resources earned per job due to Prestige, noting that failing the job results in 0 resources gained.
Prestige Level | Total Resources Increase (%) | Minimum Resources Gained | Average Resources Gained | Maximum Resources Gained | Resources Gained on Failure |
Tier 0 | 0% | 1 | 10 | 20 | 0 |
Tier 1 | 20% | 1 | 12 | 24 | 0 |
Tier 2 | 40% | 1 | 14 | 28 | 0 |
Tier 3 | 60% | 1 | 16 | 32 | 0 |
Tier 4 | 80% | 1 | 18 | 36 | 0 |
Tier 5 | 100% | 2 | 21 | 40 | 0 |
Jobs may be completed manually as soon as the timer is finished, otherwise finished Jobs will auto-complete at every 15-minute interval.
The player will be given a yellow notification when the Job has been completed once it finishes regardless of the 15-minute interval.