Life is a significant indicator, revealing how much damage a player can sustain before requiring hospitalization. If a player's Life reaches zero, whether from Attacks, Jobs Activities, or Overdoses, medical items or another player's intervention will be necessary for revival. Your current Life status is conveniently displayed in the info panel or at the top bar on mobile devices, indicated by a green bar.
Life regeneration is a crucial aspect of gameplay. Every 10 minutes, players regain 10% of their maximum Life. This regeneration occurs at regular intervals, such as 9:00, 9:10, 9:20, and so forth. The regeneration rate remains consistent for all players. Starting with 500 Life points, players can gradually increase their maximum Life as they level up, Additionally, Life can be obtained using a wide array of items.
The player's maximum life increases with each level the player achieves. However should a player choose to level hold their maximum life will not increase. The maxiumum life a player can have can be affected by modifiers from consumable items.
Life is primarily depleted during combat, both when attacking and defending, as opponents inflict damage upon you. Additionally, certain in-game scenarios, such as drug overdoses, and involvement in Jobs activities, can all lead to a drastic reduction of Life, often down to one point.
When Life reaches zero, the player loses the battle and is immediately hospitalized. Once hospitalized, the player's Life is set to one point. During hospitalization, the player is incapacitated and unable to engage in any in-game activities.