The pharmacy provides a place for players to purchase and sell medical supplies. These are paramount to players as they help with hospital timers. After completing University course MED2100, Alberto also opens a Special Stock counter where combat, job, study, and medical specials are traded for Cannabis.
Alberto - "Hey there! Whether you're looking for over-the-counter remedies, or perhaps vitamins, we've got you covered. Our shelves are stocked with products to keep you at the top of your game.
*Cough* ... And if you've finished medical school, ask about the special stock — Cannabis only, cash doesn't talk back there. Got leftovers? We'll buy stims and specials back for cash."

| Type | Name | Cost |
|---|---|---|
| Medical | Bandages | £6,250 |
| Medical | Small Medical Kit | £12,500 |
| Medical | Large Medical Kit | £25,000 |
Requires MED2100. Paid in Cannabis from inventory (costs may change). Full effect, cooldown, and stacking details are on the Drugs and Medical item pages.
Special Stock purchases count toward the shared daily town shop buy limit (same pool as cash Pharmacy and other town shops).
Stacking summary: Combat stat % bonuses (and Hustle / Adderall) stack. Haymaker and glancing blow chances are flat; re-use extends duration. Painkillers are duration-only (effects do not stack).
| Icon | Name | Type | Buff | Cooldown added | Stacking (summary) |
|---|---|---|---|---|---|
![]() | Rage Injector | Drug | 15 min — +60% Strength, 10% haymakers | +60 min Drug | Strength stacks. Haymaker flat; re-use extends duration. |
![]() | Sprint Serum | Drug | 15 min — +50% Agility | +60 min Drug | Agility stacks. |
![]() | Bulwark Shot | Drug | 15 min — +50% Defence | +60 min Drug | Defence stacks. |
![]() | Focus Stimulant | Drug | 15 min — +60% Accuracy, 10% glancing | +60 min Drug | Accuracy stacks. Glancing flat; re-use extends duration. |
![]() | Adrenaline Shot | Drug | 15 min — +80% Agility, -50% Defence | +60 min Drug | Agility and -Defence both stack. |
![]() | Combat Stim | Drug | 6 hr — +50% all Combat Stats, +5 Attack Energy | +12 hr Drug | Combat stats and Attack Energy cost both stack. |
![]() | Painkillers | Drug | 15 min — -10% incoming damage, 30% shrug-to-1 | +60 min Drug | DR and shrug do not stack; re-use only extends duration. |
![]() | Hustle Pills | Drug | 6 hr — +25% Job success/rewards/XP, -20% Combat Stats | +12 hr Drug | Everything stacks (job bonuses and combat downside). |
![]() | Adderall | Drug | 15 min — +3% University Intelligence gains | +6 hours Drug | +3% Int gains stack per dose. |
![]() | Defibrillator | Medical | 15 min — +30% revive chance | +60 min Medical | Does not stack; re-use refreshes duration |
![]() | Narcan | Medical | Instant — -30% OD strength and remaining OD/Drug cooldown | +6 hours Medical | Instant; each use cuts remaining OD/CD further |
Sell-back is 50% of item value. Special Stock items (stims, Adderall, Defibrillator, Narcan, etc.) sell here for cash — not at the Drug Den.
| Type | Name | Cost |
| Medical | Bandages | £2,500 |
| Medical | Small Medical Kit | £5,000 |
| Medical | Large Medical Kit | £10,000 |
| Medical | Basic Trauma Kit | £15,000 |
| Medical | Large Trauma Kit | £25,000 |
| Drug / Medical | Special Stock leftovers (e.g. Rage Injector, Painkillers, Narcan) | 50% of item value |