Your Battlestats are used when attacking or defending against other players. The four battleStats are Strength, Defence, Agility, and Accuracy. BattleStats are increased through training in the Gym.
Strength is your ability to hit harder and to overcome the defences of opponents, it is directly compared to the opponents Defence in order to determine the damage dealt to the opponent. A high Strength compared to your opponents Defence will lead to a higher base damage per attack.
Defence is your ability to mitigate damage or to stop it entirely when defending against an opponent. Defence is compared to the opponents Strength to determine how much damage is received from a succesfull attack. A high Defence compared to your opponents Strength will lead to a lower base damage per attack and may allow you to largely mitigate incoming damage.
Agility measures how quickly you're able to move out of the way of attacks. Agility is compared to the opponents Accuracy to determine whether an opponents attack hits you, a high Agility may allow you to effortless avoid many of the opponents attacks whereas a low Agility may cause you to receive damage more often.
Accuracy affects how likely you are to hit the opponent when attacking with all types of Weapons. Your Accuracy is compared to the opponents Agility to determine ho wlikely you are to successfully hit the opponent during a fight. A high Accuracy may allow you to hit the opponent more often.